City: Këha-rîva Sêdè

Këha-rîva Sêdè

Këha-rîva Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceIneg̈èsho Zone
RegionHez̄udedi Forest
Founded1234
Community LeaderLord Mocthîd
Area24 km2 (9 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2024 m (6640 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population5683
Population Density236 people per km2 (631 people per mi2)
Town AuraElven High Magic
Naming
Native nameKëha-rîva Sêdè
Pronunciation/ˈkëha/ /ˈrɪva/
Direct Translation[vague; ambiguous] [eclipse]
Translation[Not Yet Translated]

Këha-rîva Sêdè (/ˈkëha/ /ˈrɪva/ [vague; ambiguous] [eclipse]) is a subtropical City located in the Ineg̈èsho Zone of the Engineer's Guild.

The name Këha-rîva Sêdè is derived from the Sylvin language, as Këha-rîva Sêdè was founded by Zlè, who was culturaly Iron Elf.

Climate

Këha-rîva Sêdè has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a cool 12°C (53°F). Këha-rîva Sêdè receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Këha-rîva Sêdè covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2024 m (6640 ft) above sea level.

Overview

Këha-rîva Sêdè was founded durring the early 13th century in winter of the year 1234, by Zlè. The establishment of Këha-rîva Sêdè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Këha-rîva Sêdè's construction back out of the project. Zlè pushed on reguardles, and Këha-rîva Sêdè was finished, but starts off as a terible place to live.

Këha-rîva Sêdè was built using the conventions of Iron Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Këha-rîva Sêdè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Këha-rîva Sêdè is buildings are arranged within a network of restrictive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Këha-rîva Sêdè's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Këha-rîva Sêdè's unusual though effective defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Këha-rîva Sêdè makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Këha-rîva Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Këha-rîva Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Këha-rîva Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Këha-rîva Sêdè's parks.

Këha-rîva Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Këha-rîva Sêdè.

Këha-rîva Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Këha-rîva Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Këha-rîva Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Këha-rîva Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Këha-rîva Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Këha-rîva Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Këha-rîva Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Këha-rîva Sêdè's public wards, blessings, and other arcane systems.

Këha-rîva Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Këha-rîva Sêdè's grid is powered by a boiler and turbine based power plant.

Këha-rîva Sêdè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Këha-rîva Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Këha-rîva Sêdè's natural decorations nor waterways.

Këha-rîva Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Këha-rîva Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Këha-rîva Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Këha-rîva Sêdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Këha-rîva Sêdè is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Këha-rîva Sêdè's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is skipped in Këha-rîva Sêdè.

The Ooze, Amber near Këha-rîva Sêdè are known to be almost tame, such that they can be put to domestic use.

Këha-rîva Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Wild Magic energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 15
  • Farm Laborer: 29
  • Hunters: 18
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 14
  • Shepherds: 13
    • Farmland: 23016 m2
    • Cattle and Similar Creatures: 1420
    • Poultry: 17049
    • Swine: 1136
    • Sheep: 56
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 568

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 11
  • Candlemakers: 18
  • Carpenters: 20
  • Clothmakers: 13
  • Coach and Harness Makers: 6
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 36
  • Furriers: 3
  • Glassworkers: 21
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 15
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 29
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 14
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 24
  • Spice Merchants: 7
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 28
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 24
  • Doctors: 11
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 19
  • Healers: 14
  • Housekeepers: 16
  • Housemaids: 31
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 16
  • Nursery Maids: 11
  • Pastrycooks: 18
  • Restaurateur: 25
  • Tavern Keepers: 23

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 12
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 12
  • Miners: 13
  • Oilmen and Polishers: 8
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 21
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 11
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 11
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 51
  • Monks, Monastic: 14
  • Monks, Civic: 16
  • Historian, Oral: 13
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 13
  • Priests: 22
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 9
  • Slayers: 3
  • Storytellers: 20
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 25
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 18
  • Needleworkers: 17
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 29
  • Spinners: 14
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 18
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 19

Produce Industries

  • Butter Churners: 19
  • Canners: 16
  • Cheesmakers: 19
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 12

2055 of Këha-rîva Sêdè's population work within a Foundational Occupation.

3231 of Këha-rîva Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 397 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Këha-rîva Sêdè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a pair of boots of Summoning, an a pair of boots imbued with potent amounts of Summoning energies was created near Këha-rîva Sêdè by in time immemorial, reportedly some time during the early 2nd century.

History